I doubt any other game will grab me like Wildermyth has or make me feel all the feels quite the same way. As insane as it sounds, this may be my game of the year. And I know I have hundreds more hours of adventuring to complete. I've played with dozens of characters, no two the same. Real-Time with Pause: You can stop the game to edit your assets at any time.A new challenge is offered every day, and one of the achievements requires playing the Daily Challenge every day for a week. While the studio behind Wildermyth has contributed some funds, Emberley needs more to pay the musicians to. Deepists are one of five enemy factions in Wildermyth. The evolution and stories of the characters are random, though somewhat guided by you. The events that happen are random, with each campaign experiencing only a fraction of them. Each campaign has a similar high level arc and foundational strategies. Up until now she's been using samples, but she feels the game will have a greater level of polish if she can get live music. In the sense of Civilization being deep and replayable or a roguelike being deep and replayable. After three campaigns and 30+ hours of gameplay, I'm still learning new strategies, discovering new events, and facing new enemies. Candy Emberley is the composer for Wildermyth, and she wants to record the soundtrack with professional musicians. I've felt incredible highs when luck turns my way, and I've felt dreadful lows when an unlucky event maims a key character. I've felt incredible relief landing a winning blow with my last standing character when failure seemed all but certain. I've faced moral dilemmas when forced to sacrifice a prized veteran to win a seemly impossible match. I never would've imagined that I'd feel such attachment to procedurally-generated characters, but the combination of leveling up, gearing up, and gradually evolving your character through random events creates a brilliant uniqueness for each character, one that feels much deeper than it has any right to. I never would've imagined that I'd feel such attachment to procedurally-generated characters, but One of the best games I've played all year. One of the best games I've played all year.
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